In the Interface Design II course, we focused on user-centered design of human-machine interfaces throughout the semester. The goal of the semester project was to create an interface tailored to the needs of a specific target group. The project was required to have a tactile component, and the interaction should be developed in detail.
For our semester project, we chose to design a gaming controller that can be operated with one hand. Conventional controllers are designed for use with both hands and are relatively simple to interact with. However, quick inputs are often required, so intuitive operation is essential. Gamers with physical disabilities or those who prefer to play with one hand have previously had to rely on impractical solutions or face a severely limited gaming experience.
Here is an overview of the design process.
The following phases were carried out: define, ideate, and prototype.
To give the project more concrete context, we focused on the first-person shooter genre. Games of this kind are among the most complex and fast-paced.
Based on this, we developed the initial concepts and created prototypes to test the ergonomics and feasibility of our ideas. Through several iterations, we refined the concept into the final prototype, which we then modeled digitally.
This project was completed in collaboration with Bianca Tillmann and Josias Wagner at the Hochschule für Gestaltung, Schwäbisch Gmünd, in the Interface Design II course, supervised by Prof. Carmen Hartmann-Menzel.
The goal of this course was to explore different interaction modalities through an exemplary application case and to approach the human-centered product development process of interactive systems both structurally and methodologically: From user research and requirements definition to solution development/prototyping, and the evaluation of interactive systems.