Game controller

Onecon

overview

project

In the Interface Design II course, we focused on user-centered design of human-machine interfaces throughout the semester. The goal of the semester project was to create an interface tailored to the needs of a specific target group. The project was required to have a tactile component, and the interaction should be developed in detail.

enthusiastic gamers
For gamers who have only one hand available or who prefer to play with one hand.
one-handed gaming
We are developing a controller with an ergonomically optimized design.

comparable experience

We aim to eliminate gaming limitations and provide an equivalent gaming experience.
CONCEpt

the idea

For our semester project, we chose to design a gaming controller that can be operated with one hand. Conventional controllers are designed for use with both hands and are relatively simple to interact with. However, quick inputs are often required, so intuitive operation is essential. Gamers with physical disabilities or those who prefer to play with one hand have previously had to rely on impractical solutions or face a severely limited gaming experience.

Overview

case study

Here is an overview of the design process.
The following phases were carried out: define, ideate, and prototype.

define

game genre

To give the project more concrete context, we focused on the first-person shooter genre. Games of this kind are among the most complex and fast-paced.

mappingtabelle
ideate

Based on this, we developed the initial concepts and created prototypes to test the ergonomics and feasibility of our ideas. Through several iterations, we refined the concept into the final prototype, which we then modeled digitally.

Skizze
prototype
PrototypPrototyp2
Knetmodell
Project

Information

This project was completed in collaboration with Bianca Tillmann and Josias Wagner at the Hochschule für Gestaltung, Schwäbisch Gmünd, in the Interface Design II course, supervised by Prof. Carmen Hartmann-Menzel.
The goal of this course was to explore different interaction modalities through an exemplary application case and to approach the human-centered product development process of interactive systems both structurally and methodologically: From user research and requirements definition to solution development/prototyping, and the evaluation of interactive systems.

Period


Project Partners



Supervisor
4. Semester
HfG schwäbisch Gmünd

bianca tillmann
Josias Wagner
Vanessa Weber

Prof. Carmen Hartmann-Menzel
say hI

contact

I’m always happy to chat. Get in touch, and let’s make something great together!